class enemy 
{
public:
	enemy();
	~enemy();
	int getHealth() { return health; }
	int getSpeed() { return speed; }
	int getDamage() { return damage; }
	int getWps() { return wps; }
	int getRange() { return range; }
	void setHealth(int nh) { health = nh; }
	void setSpeed(int ns) { speed = ns; }
	void setDamage(int nv) { damage = nv; }
	void setWps(int nv) { wps = nv; }
	void setRange(int nv) { range = nv; }
	char *getName() { return name; }
	location getGridPos() { return gridpos; }
	BITMAP *getimg() { return pic; }
	int load_enemy(char *);
	int save_enemy(char *);
	int get_enem_data(char *, char *, char *);
private:
	int health; 
	int speed; 
	int damage; 
	int wps;
	int range;
	location gridpos; 
	char *name; 
	BITMAP *pic;
};
